Sunday, December 30, 2012

Shatterblog!: Django Unchained Review

Hey guys. I delayed this review a day or two in the hopes that one of my compatriots would write something to prevent the blog homepage from being taken over by me. But they missed that chance so I'm just gonna write my damn review.

My family went to see Tarantino's new Django Unchained shortly after Christmas, all being big fans of the writer/director's previous work. Let me start off by saying, this movie was amazing. I currently cannot decide  whether Django or Inglorious Basterds is my second favorite, following of course Pulp Fiction (I hear Resevoir Dogs is as good, I have not seen it though).

Django Unchained tells the story of a slave, Django (Jamie Foxx) who is brought into the bounty hunting business by Doctor King Shultz (Christoph Waltz, who was the Jew Hunter in Basterds). It is quickly revealed that Django wants to find and free his wife Broomhilda (Kerry Washington) from notorious slave owner Calvin Candie (Leonardo DiCaprio). What ensues is a beautiful Western with great dialogue, excellent action, a few solid laughs, and that Tarantino flair.

The acting and casting were phenomenal. Foxx and Waltz both delivered Tarantino's famously good dialogue extremely well in every scene. They complement each other well in all their scenes together, and have a very convincing on screen relationship. DiCaprio delivers a detestable bad guy, and is completely engrossing to watch. Spoiler free, I will say there is a scene where DiCaprio's hand is bleeding. According to my brother who I saw it with, it was reported that he actually injured his hand quite badly but didn't break character and delivered the best take there. At some point I am sure they tended to it and replaced it with fake blood for the camera, but it was a great scene. There were a lot of really great small parts as well. Samuel L. Jackson has a hysterical but also quite malevolent character throughout the end of the movie. Jonah Hill makes a fantastic appearance as a nameless character in one of the funnier scenes. As always, Tarantino made an appearance in a pretty great scene of his own.
The obviously serious tone of the movie was not marred by several laugh-out-loud funny scenes. They are well timed and organic, not feeling dropped in to add a laugh. The fact that some funny things happen does not detract from the drama of the story. Fair warning, there is a bit of ridiculous gore, and a few really disturbing images and scenes involving the treatment of slaves, which is of course horrendous. Also, if you're offended by foul language you will have some issues with this movie, although you should know what you're getting into with a Tarantino film. The action scenes are a tad over the top, but are interesting and fun, a few with real emotional impact. The story is fantastic, the characters are extremely well written, and the camera work is often noticeably fantastic. I cannot recommend this movie highly enough, especially to Tarantino fans. This is a fantastic film, well worth seeing on the big screen. 9.75/10.

Wednesday, December 26, 2012

Shatterblog!: Happy Holidays from PBD

Happy Holidays everyone! The blog team (sans JD) will probably be hanging out today and as such will do a team post wishing you all happy holidays with a cheesy group photo. However for now enjoy this picture of me in a Deadpool hoodie and an elf hat.

Hope everyone had an excellent holiday! Please feel free to comment about your holiday experiences, whether they are this year's, just your favorite, a funny story, whatever you like! Once we have enough comments to talk about we hope to get a comment video up. 

Sidenote, today I will be picking up the cables I need to connect my Xbox to the video capture card I received for Christmas. I'd love to get home from work to some comments about whether you guys want achievement guides, Let's Plays, level walkthroughs, or something else entirely. It would also be cool if you specified games or parts of games you would like to see us cover, and we will make an effort to make that happen. I can currently record Xbox 360, PS2, and PS3, and of course PC. Comment away loyal fans! Your voice will be heard!

Monday, December 24, 2012

Shatterblog!: Shit PBD Members Do

So since Eric and I were in the same room today, we decided to all chat on Google Hangouts, thinking we could mute each other. That wasn't the case, but we stayed on it anyway. Peter started playing The Walking Dead and stopped paying attention to us. We made a game out of trying to capture his attention. It resulted in this:
Yes, Peter has a Google Effects beard on his face

We all screen shared, and paused a video with the Troll King from the 1977 animated version of The Hobbit. Peter failed to notice and we gave up, but not before I took this classy ass screencap. We really are quality humans.

Sunday, December 23, 2012

Slightly Redder Red: COD:BLOPS Declassified

I feel like I don't need to play this game for more than a half hour to review it.

I received a PS Vita as a Christmas gift from my uncle, and with it came the Call of Duty: Black Ops spin-off, Declassified. It's essentially a bunch of spec-ops missions strung together to form a campaign told entirely through the cut-scenes at the beginning of the level (cut-scenes in COD games are just cleverly disguised loading screens). Don't expect any story through the game, I never got any AI companions in the time I played it to give me any sort of narrative during gameplay, it's all just running and gunning down hordes of Spetsnaz and Vietcong.

The running and gunning isn't even that good. I garuntee that at mid-long range combat, it will be impossible for anyone to hit any of the enemies without aim assist. I have to thank the developers for giving the player very easy-mode aim assist to compensate for the lack of control with the dual analog on the Vita (think Borderlands level of aim assist), but they could have at least given the AI some semblance of intelligence. I haven't fought enemies this dumb since I played Skyrim, there were instances in-game where enemies would not fire their guns even if I was standing right in front of them. They would even fire their guns while they were still behind cover, shooting at the concrete in front of their faces, resulting in some very annoying segments where I would waste a grenade killing an enemy on a balcony who wouldn't stand up from behind the concrete barrier yet kept firing his rifle.

A very annoying trend in games that has cropped up rather recently is door breaches. The new Medal of Honor had different animations for door breaches you could unlock to spice up the gameplay. Developers: door breaches are fucking stupid. They break up the pacing of the game, slow-mo segments of shooting fish in a barrel are not as tacticool as you think, and they're a really lazy way to make a game easier when putting your player up against entering a room full of enemies. There have been so many games where shooting up a room was fun, yet hard, and devoid of slow motion. Throughout the five or so levels of the spec-ops missions I played, I must have done nine or so door breaches, one level at three in a row. STOP WITH THE DOOR BREACHING, I JUST WANT TO SHOOT THINGS.

I played the horde mode, but it's just as bad as the campaign. AI is dumber than all hell and you usually end up dying due to the controls. Also, the enemies all usually have the same gun, so it's really monotonous. 

The saving grace of this game, which isn't at all shocking, is the multiplayer, and the only reason it's the saving grace is because I didn't expect a full fledged COD multiplayer system on the Vita. Aim assist is gone, so there's some skill required, and the progression is familiar. The huge problem is the fact that not only is it almost impossible to connect to a server, but they're emptier than MAG, I played on 4 different servers (as in I joined a party and quit it soon afterwards) and saw the same 10 people over and over.

After everything's said and done... 3/10. 2 points for the multiplayer being sort of fun and one point for the visuals and animations being okay.

Slightly Redder Red: Wallpapers are No Longer Eric's Thing

I made a wallpaper with Inkscape, it looks bretty cool

Friday, December 21, 2012

Slightly Redder Red: Time's End Review

Oh hey, a music review! Far out!

A few days ago, was put up, and was a countdown timer to the end of the world (supposed end of the world, mind you). It bore the image of the Skull Kid from Legend of Zelda: Majora's Mask, and was a crack at the iconic countdown until the moon crashed into Clock Town in the original N64 game. I waited and waited for it to wind down, and although I wasn't looking at the site at the time of it officially finishing the timer (fucking west coast), when I went onto it this morning I was pleasantly surprised at what I found.

It was music!

A composer named Theophany is putting up a two part CD of the Majora's Mask soundtrack, recorded with actual instruments in an orchestral fashion. It's really atmospheric, and although I was never a huge fan of the game itself it really puts me in a mood to play some Zelda, or any game with dungeons for that matter. The tracks are beautiful and sweeping, a lot of work and heart went into this remix. If you're tired of shitty dubstep remixes of Legend of Zelda songs, this is truly the album for you.

It's up for free download on his bandcamp page, but if you like supporting independent musicians than you can buy the album for fifty cents or more (as a musician preparing to record his own album in the coming months, I felt the need to take the moral high road and give the guy some money). You won't regret purchasing the CD if you decide to. (Original Website) (Theophany's bandcamp)

Tuesday, December 18, 2012

Shatterblog!: Special Wallpaper Edition

Hey folks. I know wallpapers are usually Eric's thing, but you all seem to love his posts and I have some to share with you today. YOu must all know by now that Dark Souls II has been announced. While the trailer was far from spectacular, it was good enough that I decided to generate some wallpapers out of it. I hope you enjoy them.

Feel free to use these for whatever you like. As always please comment, tell us what you like/dislike about these, your reaction to the announcement, your hopes/fears for Dark Souls II, whatever you'd like to share. If you say something awesome, expect to see it highlighted in one of our comment videos!

Sunday, December 16, 2012

PBDTube: The Hobbit Review

After our long video hiatus we review The Hobbit which hit theaters December 14th. Please enjoy our Peter Jackson length video which is very appropriate for The Hobbit.

Let us know what you think about the movie in the comments below!

Tuesday, December 11, 2012

The Red Viking: Wallpaper Update December 2012

Hello and welcome back to another wallpaper update. This time I will be doing some more wallpapers I have made (and one alternative one for the hipsters).

Lets kick this off with one from Young Justice because there really are not enough of them.
This one features Fate taking over Kid Flash I believe.

The next one I have in store is one of "Nobody", from New 52 Batman and Robin, who has a great character design I must say. He may even hold #1 in my character design list, for DC at-least.

Now I have a comic cover that was mentioned in one of our videos with Red Hood dead in Batman's arms that could spark some controversy.

I think it is about time for some "just for fun" wallpapers. Up first is a picture that has been fixed by taking out the score board that pops up and making it look natural but it is still hilarious.

(victory sit)

Last but not least is the one for the hipsters that follow us and don't want the normal background but want it a little touched up and made artsy so here it is.

Thanks for viewing and check out the rest of the blog for more updates on things you should care about!

For those who were wondering where all the live streaming has been so far, I apologize because I do not own a video capture card and the only games I have been playing lately are on the Xbox 360. Do not fret though! One of our members is hopefully getting one and we will live stream much more and will do some co-op with some of the other members of the blog. so tell your friends and everyone because its about to get real in here.... I don't think I should say that ever again.....

      The Red Viking.

Sunday, December 9, 2012

The Steamworks: Zombies, Run! Review

Hey Gang,

So in the past week I downloaded some new apps for my iPhone. Today particularly, I'll be talking about Zombies, Run! which is a game that game out over the past year or so

Zombies, Run! was released in the past year and is not the typical zombie game, let alone a typical mobile game. The app, oddly enough, is a fitness game, where you're motivated to run because you're being chased by the dead. When you first open the game, the basic directions pop up like most other games; a story unfolds around your running sessions using prerecorded radio messages to immerse you into this apocalyptic universe. While not listening to the messages, the app will allow you to listen to the music on your music player. The game uses GPS tracking on your device to detect zombie hordes and to pick up virtual items that you can use after your run to fortify your base (the app can also be run inside on a treadmill if you prefer the indoors to the outdoors). So the game starts out with you functioning as a government assistant traveling in a heli to a survivor sector called Abel Township. However, before you are able to land the copter, an anonymous enemy fires a rocket at your ride, and you are the only one left alive. You're left with a broken radio that only receives signal, and you receive instructions on how to make it to Abel Township. Eventually you are named Runner 5, and the world of Abel Township unfolds around you.

One thing I must say about this game is that it's really good at immersing you into the game's world, which it does in several ways. Almost always in missions there will be a sort of key item that you are expected to retrieve and bring back to Abel, and when you hear "Zombies Detected" in mid mission, you bolt for your sorry ass life (if you're caught by the zombs, they take all the sweet loot you've collected throughout your session). The voice acting is also just spectacular (and British); I remember many times during my runs where I saw a neighbor and was ready to beat the shit out of them or sprint away because I forgot I wasn't really in a zombie apocalypse  The game does a pretty good job at motivating you to try harder and rewarding your effort with praise.

There are only a few issues I have with this game; I don't think directions are very clear when it comes to upgrading your base. Maybe I'm just an idiot, but it took me a while to figure out that you had to press, hold, and drag items you've obtained in your rounds to different regions of your base to upgrade them. Also, I feel like it could do a better job with motivating you to jog a lot of the time; on pretty much every single run I've had, my basic session cycle is: jogging for a lap, sprinting from living dead, being so tired I can barely move, walking most of the time, and lastly sprinting from zombs whenever I need to. I feel like the GPS tracker could do a bit more with the crowd of zombies behind and have them never truly be gone, and whenever you slow down, they start to catch up. Also I found many times when the radio message told me I needed to get the fuck out of an area because a zombie hoard was approaching, no zombies would ever be detected, and I'd wind up walking for the duration of the time between tracks. I also feel like the super monotone computer voice that announces when zombies are detected and when you pick up items is really annoying, and I feel like they could have assigned a regular voice actor for the part, even if it was a character from the game, it would have been better than Mr. Monotone. The last problem with this game is the price; I know this game started on Kickstarter. I know a lot went into making this game, and I know a lot of voice actors participated in making all of this a reality. But there is no reason this game should be priced at $7.99. I could understand $3.99, or even maybe $5.50, but once you hit that $6.00 mark, that's just too expensive. The only possible good side I can come up with for this is that I'm more motivated to use the app and get some exercise because I paid a shit ton of money on it. 

All in all, the game is really good. While it may be overpriced and have some minor hiccups and a tiny list of improvements that should be made, it offers extremely immersible gameplay that makes exercising (somewhat) fun. 


Peter, The Steamworks  

Saturday, December 8, 2012

Slightly Redder Red: Game of the Year 2014(?) Announced

So I was playing Dark Souls earlier, doing PvP in Another Londo.  Had a really great winning streak going. Then someone using Pursuers made me get off the game because of how angry I was at him being a giant bitch ( I'd like to take this time to mention that my Nexus7's voice typing sensors swear words). I get off Dark Souls and I log on my computer, open up /v/ to complain about Pursuers being overpowered when I see a sticky thread at the top of the page. Apparently, the Spike VGAs picked this year to not be shitty and announced a game that made me... Actually tear up a little. For those of you who know me realize that I discovered Dark Souls around the time it was released on PC, and it took over my life is a video gamer.  It replaced Skyrim as my game of the year, even though I hadn't started playing it until the time it was ported to PC. Prepare to Die is probably my favorite DLC released ( next to Shivering Isles of course),  and the PvP and PvE keep me coming back everyday. I realize now I haven't mentioned what the game was, although you can probably guess by now.
Tonight, Dark Souls II was the first sequel announced at the Spike VGAs. 4chan's video games board is in a complete frenzy, my brother is telling me that it's probably going to suck, and I'm sitting in my chair hoping for the best. There are screenshots, and the trailer which I cannot find on youtube, but I can't post them  since this post was written through the speak function on my android tablet. Go out and see for yourself. It looks like the painted world is making a return, masked figures suggest the occult uprising in Anor Londo's past, and Dragons are back to stay. My speculations? I think Dark Souls II is going to take place around the fall of Anor Londo. We will see Lord Gwyn descend into madness before guarding the first flame, we will see the last few dragons being hunted down before all that remains is the everlasting dragon who runs the dragon covenant, and we will see the splitting of the 4 Knights of Gwyn. I am heavily invested in the lore of Dark Souls, so a trip into Lordran's past will make me fangasm to no end.
On a technical aspect, the game promises to shine. The IP is still in From Software's hands, so to me nothing can possibly go wrong (fingers crossed). And server based multiplayer is arriving in the Souls game , bringing about a welcome change to the awful net code Dark Souls uses on the PC. The game will be released on PC, Xbox'and ps3. No WiiU. I almost feel sorry for Nintendo's lack of new third party content.
Here's to venturing into Lordran once again as an undead on a  faithful mission.
Praise the Sun!

Wednesday, December 5, 2012

Shatterblog!: Ni No Kuni Wrath of the White Witch Demo Impressions

Hey everyone, as some of you PlayStation faithful may know, one of the big PS3 exclusives for 2013 is Ni No Kuni: Wrath of the White Witch, a JRPG which is fully animated by Studio Ghibli, famous for animating such movies as Spirited Away, Howl's Moving Castle, My Neighbor Totoro, and Princess Mononoke, as well as many others. As a huge fan of many of these, and a fan of RPGs and PS3 exclusives, I have been fairly excited since its announcement. On December 4th, the demo launched on PlayStation Network Store, and I rushed to play it. I decided to share my first impressions with you fine folks.
There are two different level scenarios available in the demo. The first is a forest segment, around level 5. The second is on a volcano, around level 17.
Battle with the Guardian of the Woods boss
The first section of the demo gives you a brief "story thus far", revealing why Oliver and his living plushie Drippy are in the forest to begin with. After that you walk a bit, and are immediately treated to a boss fight. Now, I am a fan of JRPG's but I have not played many recent ones. Therefore, the idea of controlling movement around the battlefield in what is essentially turn-based combat is sort of wacky for me. There are almost no instructions at all, and I failed once because I didn't realize the Familiar I was controlling shared health with Oliver. Therefore when my Familiar died, Ollie died, and I had no more party members. After a bit of trial and error I got the hang of it. The movement adds a fun element as health/mana orbs and power ups appear around the map, and it makes dodging some environmental effects fun (see second encounter for more info). You can switch between Ollie and the familiar at any time, and Ollie is more magic focused. In this part of the demo he has Fireball and a heal. After defeating the boss you speak to a tree who grants you the materials to help a broken-hearted guard who apparently blocks you from entering a major town. After a quick run on the gorgeous overworld map and a few random encounters, you learn to use the Take Heart spell to borrow "Enthusiasm" from one guard, and grant it to the other using Give Heart. This will certainly be a major gameplay mechanic, and it will most likely be pretty fun, although I see potential for it to get overly fetch-questy.
Battle with Moltaan on top of the volcano
In the second scenario you are given 3 minutes to get to the top of a volcano. This involves some sliding past erupting steam holes at the right time, a lot of running, and several random encounters. At this point you not only have Ollie, but another human named Maru. Both she and Oliver now have 3 different Familiars to summon, bringing out another gameplay element. Each Familiar has a limited amount of Stamina. Everything you do gradually degrades this, and when it runs out the Familiar slows to a crawl and is generally worthless for a while. This can be avoided if when the Stamina indicator is blinking, you swap out another Familiar. You can freely swap between Oliver and Maru, and between all of their familiars. Eventually you make it to another boss battle, and this one is much longer. This is where movement becomes a huge factor, as the fire-breathing volcano beast leaves patches of flames on the ground which you must avoid. Certain Familiars that are weak against fire are no good in this encounter, so I found myself relying more heavily on Oliver and his newly learned Frostbite spell. I didn't play much as Maru, but I did note that she has a harp and one of her menu options is "Songs", and that she can play a healing song and a buff song. I did not try either so I am unsure of those exact mechanics, but I assume they work similarly to spells.
While a bit more tutorial really would have been nice, once I got into it the combat is fluid and fun, something I didn't necessarily expect from a turn based game. While I understand that adjusting the turn-based formula has been done at least by games like FF XIII, Xenoblade Chronicles, and The Last Story, it was new and fun for me, having played none of these. As expected, everything looks absolutely breathtaking. Many of the cutscenes look like they could literally be a Studio Ghibli movie, and the art style translates well to 3D for the gameplay aspect. Also worth pointing out is the fantastic voice acting. Most characters have accents from the British Isles, and while I cannot necessarily place each one (especially Drippy), they are pleasant and fun to listen to. Even the brief dialogue between two guards was really enjoyable listening to the accents.
If you have a PS3, I recommend at the very least giving the demo a go. It doesn't cost anything, and it's a good time. The full game launches January 22, 2013 in America, and as I understand it the more people who preorder the better the bonuses become. If you are interested in the game, put down the $5! Expect a review some time after the game comes out (it's a JRPG so it's probly a trillion hours. Don't expect it fast). Til then, sound off in the comments about what you liked/disliked about the demo, expectations, speculation, whatever! By the way guys, yesterday was JD of Slightly Redder Red's birthday! While he hasn't posted in a while, I'm sure he would love some birthday wishes on either this post or one of his previous ones.

Saturday, December 1, 2012

Shatterblog!: Triumphant Return, plus Minimum Carnage Review!

Hey folks, I'm back! After about two months of no written content from me, I am back in the game. Sorry for the long hiatus, I have been having a lot of trouble writing anything recently for some reason. However, I can't disappoint you fine people, plus it annoys me how many views the other blogs are getting in my absence. For my first post back, I am going to review Marvel's October/November cross-over even Minimum Carnage. 

This event takes place over two One-Shot issues, the first being Minimum Carnage: Alpha and the last being Minimum Carnage: Omega. Between those, in order, are Scarlet Spider #10, Venom #26, Scarlet Spider #11, and Venom #27. This event, clearly playing on the famous Maximum Carnage storyline, tells the story of Carnage escaping from prison and entering "the Microverse", an entire, life-filled universe occupying the space between the atoms of our world. It's a pretty out there concept, but if you get on board with it you're in for a pretty fun read. Anyone who has been reading Scarlet Spider and Venom's current runs (let me be clear, I have not) will know that they are not quite typical heroes. Venom is struggling with control of his symbiote, trying to do good and help the Avengers. Scarlet Spider is a murderer turned hero, trying to help people and deal with his violent tendencies. I wouldn't go so far as to call them anti-heroes, but both had runs as villains of the real Spider-Man, so things are pretty intense.
Here is an example of over-drawn Carnage
The art style varies from book to book, with the regular artists working on Venom and Scarlet Spider, and another artist working on the Minimum Carnage One-Shots. Despite being inconsistent across the books, the art remains good looking throughout. I personally don't prefer the more simplistic are in Scarlet Spider, but I would not call it bad, just slightly less great than the others. On the other hand, there are panels where I feel Carnage himself is over-drawn in Venom and he looks a bit absurd. The Minimum Carnage books are somewhere in between, leaning a little more toward Scarlet Spider. Overall I definitely prefer the work on Venom, but all three are good-looking comics.
Excellent selection of art styles. Left to right: Minimum Carnage: Alpha, Scarlet Spider #10, Venom #26.
The writing is excellent, with all the major characters being fully realized. Having had no previous knowledge of the current Venom or Scarlet Spider books, I quickly caught up with how both characters think and act. I think the collaboration between writers of the regular series on the crossover issues played a big part in that. Some minor characters, especially a reporter who appears throughout, could have been a little better developed. Her motivations for getting involved especially didn't get explained as much as I would've liked. However there aren't any major story holes, and I was easily able to understand what was going on even without having read any of the preceding books. The story was entertaining for sure, with a lot of really solid action scenes. As with any story involving Carnage, I would advise children and anyone bothered by senseless blood and violence to stay away. However, for anyone who enjoys Venom, Scarlet Spider, or who loved the Maximum Carnage story this is a great read. While Maximum Carnage remains one of my favorite comic stories and cannot be toppled by a 6-part crossover, it is an excellent story. I will not go into specifics about the ending at all, but I would love to see a the consequences of this series. Overall, 8.5/10.

Wednesday, November 28, 2012

The Steamworks: Dishonored First Impressions

Hey Gang,

So in case you didn't notice, we're taking a mini hiatus from videos due to time constraints, schedules, etc. By mini, I mean you should expect to see more videos anywhere from tomorrow to (no later than) two weeks from now. Many of these will probably be solo videos, however we do have a video with all five of us on video at once which is just obsurd. We also expect to get out a bloopers video in the next week or so.

Moving on from videos, I recently purchased Dishonored for $29.99 what with Steam's Fall Sale going on. I've played probably about two hours worth of content (I think I'ven actually spent eight hours in total gameplay),and I thought I'd give you a very basic first impressions post on what I think of the game. Of course, this first impressions post will be completely spoiler free.

So the game begins with you returning to your home city and visiting the queen empress of the city (your actually her primary body gaurd) when suddenly shit hits the fan; the empress is killed by mysterious assassins and her daughter is also kidnapped. You find yourself suddenly framed for the incident that conspired and before you know it you're sentenced to death, thus where the name "Dishonored" originates. From there,you are sucked into a story filled world with millions of options, powers, and weapons.

When it comes to design, texture, and gameplay, I go back and forth loving and hating it. The gameplay is smooth and realistic,which makes for a nice RPG. However, in my opinion, the game looks a little to Half Life.Ok, so I understand one of the major contributors who made Half Life also had a big hand in Dishonored, but I don't want to feel like I'm playing the same game. While it's not brutally obvious and doesn't take away from the game, it can still be a little annoying when I see a gun or enemy that I could have sworn I had seen in another game before. Also, I wasn't too impressed with the graphics. I have all the video settings jacked up to "Ultra", and it still looks somewhat pixelated whenever I'm close to walls or items.

What the game lacks in graphics, however,it makes up for in story depth, quality, and even gameplay mechanics. I was immeadiately drawn into the story the second I stepped into the digny that guided me to the empress. The fact that there's no established time period (and if there is one, I don't know of it) makes the game so much more interesting; there are certain pieces in the game that have a very old theme to them (costumes, dialouge, some weapons, and the city itself), yet I constantly see items in the game that are very futuristic (such as walls of light). I think this is an awesome story mechanic that definitely adds a sense of immersion.

All in all, while there are a few tiny details that can get a bit annoying, the game has a great play through for the first 2 or 3 hours. If you like exploring, assassinating, or all of the above, this game is for you.

Don't forget to keep in touch with us and look for a "Comment Mashup" video later in the week! I'll see you soon!

Peter, The Steamworks

Tuesday, November 27, 2012

Resident Troll: Things That Shouldn't Exist

Guess what I found out today? There's a list of superheroes fans apparently most want to have sex with.


I saw a few posts about it on Tumblr, all condemning the list, so I knew going in that it was going to be awful. Then... well, ugh. It's a collection of objectification, misogyny, and just stupid. After reading this list, I have strange insight into James Gunn's sexual life and fantasies, and I just... don't need that in my life. If I could unknow anything? That would be it. And perhaps a certain conversation that made me consider jumping out of Chazz's car while it was still moving.

So let's look at the commentary, and the real gems, yeah?
Catwoman: This supervillain turned anti-hero has been making my penis feel funny since I was four years old and saw Julie Newmar playing her on TV. 
What? I don't need to know about your sexual awakening. I don't think you penis can feel funny at four years old. You don't know how to comprehend quadrilaterals at four years old, so why the fuck could you comprehend sexuality?
Gambit: My girlfriend voted for this Cajun fruit. I think she’s looking to have a devil’s three way with the two of us. The idea of my balls slapping against Gambit’s makes me sick to my stomach, but I can’t deny the fellow’s pure HEAT, as he yet again placed so high on this list, despite being male and in the presence of so many A-listers. Wolverine and Superman may beat him in sales, but it’s who the ladies love that really matters, and Gambit is the Galactus of Cock!
Honestly, sounds like you're a little pissed that your girlfriend voted for him. And a little racist. And what the fuck, Galactus of Cock?
Emma Frost: What I love about Emma is the practical attire she wears while adventuring. Certainly, if I were a woman fighting giant monsters I’d want to wear some awesome breast-mushing halter top, a pair of panties, and thigh highs. That stuff would never get in the way. For those men who love rude bitches, the White Queen is number one.
Gunn was making sense (albeit body policing, but making sense) and then he called Emma Frost a rude bitch. Yes, go ahead and trivialize one of the greatest psychics in X-Men, simply because of her attire and attitude.
She-Hulk: As you might guess by my 4’9″ real life girlfriend, the giantess fantasy isn’t my thing. But, if I ever were in the mood to be dominated and treated like a little bitch, by someone who is green, then She-Hulk would almost certainly be the way to go.
I have so many problems with this one. First of all, this guy has a real life girlfriend. Holy shit, he has a real life girlfriend!!!!!! And he had to clarify that she was real and living, which must be pretty hard to find when you're a dipshit. (Too far? Oops.) To assume that a man who enjoys larger/stronger partners wishes to be "treated like a little bitch" is unfair, and not always true. It's okay if you don't like it, but it's not okay to be a dick.
Batwoman: This lesbian character was voted for almost exclusively by men. I don’t know exactly what that means. But I’m hoping for a Marvel-DC crossover so that Tony Stark can “turn” her. She could also have sex with Nightwing and probably still be technically considered a lesbian.

Just. No.

D'you know, in way too many countries, there's this thing called corrective rape? It's where men rape lesbians to 'fix' or 'turn' them straight. You just suggested that, James Gunn, when you said you hoped Tony Stark would 'turn' Batwoman. Either way, having sex with a man does not change a lesbian, and you're the freaking worst.
Tigress: For thirty-plus years Tigra has been consistently poorly-written, which means you’d probably have an easy time talking your way into her pants. Especially if you have a slight furry fetish, but aren’t totally willing to commit to it.
For thirty-plus rankings, this article has been consistently poorly-written. Good just at sticking true to that, at least, Mr. Gunn.
Stephanie BrownBeing a teen mom and all, you know she’s easy. Go for it.
Being a teen mom does not make her easy. It means she got pregnant when she was a teen.
 Spider-Woman: The whole time I’m fucking her I can’t get her face out of my mind as the skrull leader who tried to conquer the world. I know it’s not her fault, but I just can’t help it. So I finish on her face to help block out the painful memories. There. That’s better. I love you, Jessica.

Basically, go here and click the button a few times to understand how I feel about this.
The Flash: Many of the people who voted for the Flash were gay men. I have no idea why this is. But I do know if I was going to get fucked in the butt I too would want it to be by someone who would get it over with quick.
I really want to know where the statistics came from. Either way, thanks for insulting EVERY GAY MAN EVER. Good job.

So. That's a thing. And it should not exist. In conclusion: James Gunn is the worst. Honestly, I feel like every week there's a misogynist in comics, and James Gunn is the newest douche. I don't understand how Marvel could want him to write for anything, or how Joss Whedon of all people could endorse him. Sigh.

Saturday, November 24, 2012

PBDTube: Doctor Who Minisode!

Chazz and Peter Talk about the new Doctor Who preview for season 7.2!

 Don't forget to comment telling us your opinions of the new preview!

Thursday, November 22, 2012

PBDTube: Tony Harris Loves Quasi Cosplay Girls

Happy Thanksgiving Loyal Followers!!

Pete and Gabby talk about Tony Harris's Facebook comment for the "Quasi-Pretty-NOT-Hot-Girls". Remember to comment on the video telling us about your most "memorable" slutty costume.

Wednesday, November 21, 2012

PBDTube: Halo 4 Thoughts and Impressions

Chazz and Peter talk about the glory that is Halo 4 and their thoughts, feels, and loosely structured review comments.

Feel free to share your opinions as well, we love to hear from you lovely folks!

PBDTube: Death of the Family Discussion

Chazz and Gabby talk about their Bat Family feels and their predictions on what we'll see later on in the New 52 comics of Batman.

 So what do you think about Death of the Family?

Monday, November 19, 2012

PBDTube: States Seceding From the Union

Hello Dolphineers!

Before we get started with today's video, we just wanted to show you the general format for these videos:

Blog title

Description (From YouTube)


Feel free to submit your comments on the blog as well as on YouTube; both states will be looked at!

So let's get on with the video!!

Today Gabby and Pete talk about the recent attempts of certain states to secede from the Federal Union! Be sure to like and comment! And don't forget to check out our blog @!

Also, as a final note, we will be livestreaming the next epsiode of our podcast tomorrow night at this site here. Basically what that means is you can listen to us record the episode live from this link and ask us questions as well. Be there 8:45 P.M. EST!!

Project: Better Dolphin Team

Sunday, November 18, 2012

Project Better Dolphin: Introducing PBDTube

Hello Loyal Followers Awesome Readers,

We here at Project: Better Dolphin have some exciting news for you fantastic viewers! We would like to introduce you to a new feature of our blog. On top of Blogger posts, a Facebook page, a Twitter feed, a Tumblr blog, AND our very own podcast, Project: Better Dolphin would like to introduce you to PBDTube!  PBDTube is basically our new YouTube channel on which we will cover news via video (so pretty much a blog post except you get to now associate us with faces AND voices). Don't worry avid readers; we will still be using our blog to post (meaning our primary form of issuing news will still be posts on here), however we would like to open up this section of our blog as more visual entertainment. Here's the first video of many to come!

Please keep in mind that we are (pretty much) beginners at making videos, so we kindly ask that you bare with us as we improve our audio, video, and studio. Please don't forget to comment at the end of the video answering our question of the video, commenting on a related topic, or even asking us a question to address (don't worry; we'll address it, I promise). Don't forget to subscribe to our YouTube channel and like our videos too! And please; if you like our videos or something we do in general; don't forget to spread the word! Send our posts to your friends via email, Facebook, YouTube, Twitter, Instagram, Kick, AIM, Skype, Text Message, or any other social media messaging methods we forgot to mention! The more likes, viewers, and subscribers we have for the videos, the more videos we will be able to produce over the course of the week.

Thanks for taking the time out of your day to check out our latest addition to Project: Better Dolphin! Be safe, and happy gaming!

Project: Better Dolphin

Wednesday, November 14, 2012

The Steamworks: The Secret Stash and First Impressions of Halo 4

Hey gang,

So I realize it's been a little while since I last posted; real life's been really busy. Work's been crazy because I work in retail and the holidays are coming up, which means a lot of money and working hours but not a lot of blogging and social media time. Along with that, many new awesome games are coming out (such as Halo 4) that I've been dying to play, so that's been eating up my time as well. So today I'd basically like to update you on  an epic story of a journey to Jay and Silent Bob's Secret Stash and lastly a first impressions review of Halo 4 (I believe Chazz is cranking out an actual Halo 4 review, so mine will be a bit shorter and will not necessarily cover everything that needs to be covered).

So over the past weekend (last Saturday, to be precise), the whole Project: Better Dolphin team (minus JD) traveled on an epic journey to visit a comic book shop in Redbank, New Jersey called Jay and Silent Bob's Secret Stash. So what's so special about this specific comic book shop? Well, simply to start off, the owner of this comic shopn just so happens to be Kevin Smith, famous for his portrayal as the famous Silent Bob, as well as writing his own Batman comic book story, and having a show on AMC known as Comic Book Men which actually takes place in the store itself. In total, the trip took about 3 or 4 hours, and we only stayed up there for about 15 minutes. However, it was totally worth it; I got to pick up the first issue of Kevin Smith's Batman comic that's signed by both himself and his artist. It was also really cool (as a Jay and Silent Bob fan) to see all the different props and costumes from his movies that were hanging around the shop. I am really happy that we were able to make this trip, as much good came from it. Check out some of the pictures we took!:

Moving right along, let's talk about Halo 4!Now the graphics of this game are simply beautiful! I love how they basically remade all the old guns, added a good amount of new guns, and added a few new vehicles. Making personalized loadouts is just a goddamn brilliant idea all around, and I think they did a pretty decent job making the multiplayer maps look so detailed and varied (although I wish there were more of them; can't wait for the map packs to come out). The campaign is brilliant, the story keeps its pace, and so many feels are felt, even by not-so-hardcore fans of the franchise! Way to go, 343! This game is legit! Expect to hear more about it from Chazz in a later post.

I hope you enjoyed today's post. As I mentioned, sorry if we're posting a bit slowly; this tends to be a busy time of year. Take care!

Peter, the Steamworks

Wednesday, November 7, 2012

Resident Troll: Secret Six Review

The internet has told me time and time again that Gail Simone is THE BEST. Whether it came to her representation of women, of LGBT characters, and the pure tender of her writing, she was very great. Naturally, I thought that... maybe I should investigate. So I picked up the new Batgirl, which ended up being very meh. I have an arc of Birds of Prey laying around, which was good and interesting. Less meh than Batgirl.

Then I read Secret Six.

Holy shit, guys.

Basic summary is basic: the Secret Six is a group of mercenaries, the most consistent members being Bane, Catman, Deadshot, Jeanette, Ragdoll and Scandal Savage. The roster changes often, because there's nothing that explicitly binds the group. Over time, relationships grow, and they're all pretty likable. They go on missions that almost always end up in a.) a disaster and b.) some sort of moral peril.

I don't think I've ever met such a perfect mix of comedy and destruction. One of the greater things about this series is that yes, the Secret Six are--for lack of a better term--villains. They kill people for money, maybe try to avoid innocents. They go on different sides of the world and work for all kinds of evil, but they have lives. They have relationships with each other, ones that are less than textbook. Bane automatically assumes this laughable fathership of Scandal, claiming that she needs paternal support, which makes sense considering hers was less than nurturing. Catman and Deadshot are very uncomfortable about the fact that they care about each other, something that's addressed every now and then. Jeanette is also great amounts of fun, her little quips one of the bright things in the series. Then there's Ragdoll, a mixture of insanity and comic relief--enough so that when he becomes a threat, it's surprising.

Some parts of the series just make you smile. Any time a member of the Six goes on a date, you know you're in for a laugh. Either someone is out to pick a fight, or awkwardness prevails. I just have to point out... seeing Bane go on a date with a stripper? That night is a series of WTF, where Bane knocks the face off of a guy for disrespecting his date. (Afterwards, he says, "Shall I snap his spine? I am unsure of the ettiquitte," which left me dead on the floor laughing.)

It's just a really good series. When it comes to the superficials, though, there is a bit to be desired. The covers are gorgeous (some made by the likes of Daniel Luvisi and one of my favorites, Cliff Chiang), but the interiors tend to be less than stellar. There are exceptions, but the latter is the norm. There are also a few replacement writers that don't do the characters justice, so I'd wager to say if it's not written by Gail Simone, just skip the issue.

In the end, Secret Six gets a 9/10. It's only missing a point because of the art. There's also this really fucking weird Western one-shot that isn't worth anyone's time. I'm so freaking sad that you can't find many of the Secret Six types in the New 52, but fingers can be crossed.

Sunday, November 4, 2012

The Steamworks: The Walking Dead, "The Killer Within" Review



Ok ... compose yourself, Pete...

So I've decided to take my emotions and throw them in a pit of fire tonight. I mean, my emotions have already been on edge because I've been catching up on my Doctor Who recently (finally got into 7.1!), but this. THIS!!! This is ... AAAAHHHHH

Ok, so here's where I start my review of "The Killer Within" AKA The Walking Dead's fourth episode of their third season. As usual, SPOILERS LIE AHEAD, SO IF YOU HAVE NOT SEEN IT YET AND WISH TO WAIT FOR ALL THE DETAILS, PLEASE DON'T READ PAST THE LINE BELOW:


So you might be wondering, "Why have you only reviewed the pilot, and then immediately jumping past two  episodes?" That's a good question, and to it yields a somewhat unprofessional answer; they simply bored me. While they weren't extremely boring, they just weren't interesting enough for me to write a review about; again, unprofessional but the truth. I'll try in the future to review even "decent" episodes. Also, another part of it was that I simply didn't have any newly developed ideas to share.

Moving on, this episode has its good points and its bad points.

So the episode starts off with a mysterious guy leaving a trail for walkers into the newly-broken-in prison. We see Hershel starting to walk again, Michonne digging for clues, and Rick dealing with the left over prisoners. Then ... then shit hits the fan.

As Rick prepares to send the prisoners off of the prison grounds and the others are having a nice sunny day in the zombie apocalypse, BOOM! The intro is continued, and zombies invade the prison while the alarms for the prison (running off of back-up gennies) blare across the land. The group gets seperated; Carl, Maggie, and Lori are group one, Carol and T-Dog are group two, Beth and Hershel are group three, and everyone else (Rick, Daryl, Glenn, and the two prisoners) is group four. Group three is the most boring in terms of events; they pretty much lock themselves in a caged set of stairs out in the yard and chill there while the whole thing blows over. Oh, and I forgot to mention, T-Dog gets bitten. Again, T-Dog is underplayed as a character, and after having practically no screen time during season two and just starting to get some this season, he's bitten; however he went out in a (vain) bang. But in good news, Carol pretends to be deeply emotionally attached to T-Dog (maybe a reference to the comic?) and actually cries a little.

Now I'm going to pull a Season Three and "suspend" you from the groups that we're all concerned about to the random group I don't care about out trolling around in Pig Fuck County. In group pig fuck, we have Michonne and Andrea. But the thing about this group for me is, I simply don't care about them. I care more about the main group in the prison then these shits bumming around in Pig Fuck. I find it annoying to have to follow their story when I don't care about it, but maybe that's just me. I can't decide which I like more; being diverted from the main story a few times an episode or using one entire episode to divert from two or three main group episodes. My bottom opinion of these two bums: they need to meet up with the main group fast. In my opinion, these two are another Sophia, and I'm not interested in their shenanigans.

Getting back to the good action, we find Lori, Maggie, and Carl in a sort of storage or electrical room where Lori begins to go into labor and Maggie has to give birth to Lori's baby. I was actually caught very off guard when this happened, not expecting it to happen here. After an unsuccessful birthing procedure, Lori talks Maggie and Carl into cutting open her stomach and saving the baby at the cost of Lori's life.


So they cut her stomach open, Lori dies, and the baby comes out a STILLBORN!


Just kidding; it pretends to be a still born for a few seconds, and then continues to do more baby things. Carl convinces Maggie to let him shoot his mother's corpse because, well. it's his mother. We hear a gun shot off screen and move on.

In other news, group two, T-Dog sacrifices himself even more to let Carol live.

Lastly, group four basically spends the episode running around wild in the prison looking for other people, shooting up zombies, and trying to find the back up generator so they can shut down the alarms. When they finally reach the room with the generator, they find the instigator of this whole event; the prisoner that Rick locked in the yard of zombies back in episode two. There's an epic showdown in the room, and one of the prisoners eventually winds up shooting the crazy homicidal one to prove he's on Rick's side. They turn the genny off, and get out to the court yard to meet up with thew others. Also, they find Carol's devoured body in a hall, and the show mourns her death for literally two seconds.

Meanwhile, Andrea enjoys some whiskey with the Governor.

At the end of the episode, the zombies are, for the most part, eliminated from the prison, but at the cost of three of our beloved survivors. Rick hears the baby in the yard but sees no Lori, and once he realizes she's dead, he has an emotional break down like any normal person. Everyone is sad.

Through the inter webs, I heard that one of the main characters was going to be cut from life, but I did NOT realize the dead would take two more along with them. My reaction to this episode?


That is the result of my face slamming against the keyboard. I was emotionally devastated by this episode. T-Dog and Carol, while not being my favorite characters, were certainly loved by me. Carol just had a shitty life till the very end. Lori ... I never liked her. Her slutty affairs and bitchy episodes always got her on my bad side... but her death really did rock me. I predict that we'll see Lori later as a zombie, however. Why do I say that? Because the death happened off screen, and as we learned from the prisoner that lived, deaths that happen off screen don't actually happen.

So yeah guys. Big episode tonight. Hope y'all enjoyed my review!

Peter, The Steamworks

***EDIT: Carol isn't actually offcially declared dead. I thought the zombies were feeding on her body but I was wrong; my apologies!***      

Thursday, November 1, 2012

The Red Viking: Wallpaper Update November 2012

So while waiting for the end of the world and all I took some time during sandy to make some wallpapers for all of you. I hope you enjoy these comic and movie themed wallpapers!!!

So I did not take the time to caption any of these because I feel that they don't need to be introduced and I also do not like judging my own work. So leave a comment on how you think I did, and I hope to see you soon!!!!!! (Also when you read an article click on it for us, that's the only way we know what your reading)
P.S. If you want a background done just comment and ill see what I can do.