|These idiots guide you through the tutorial. They're kinda funny, and the cardboard box is a sweet touch.|
Wait. What? Grappling gun you say? You mean I can grapple all over the map? Even more yes! Every bit as fun in actual practice as theory. Rollerskates, with ramps all over the maps? Charge-up spring shoes? A gliding machine!? All of the yes! Brink's highlight was the parkour system, and while flawed, I loved it thoroughly. This may be better. The most satisfying kill of mine so far was to hit a trampoline, glide onto an updraft, and divebomb some poor fat Jokerz thug.
Which brings me to my next point. Customization is limited in the beta (and to low level characters), but what I've seen has me interested. Different body types have different health amounts, punching power, movement speeds, etc. The first loadout I used was a big fatty with a HMG. I was a walking tank. Then I tried a lighter build, with an assault rifle and a grapple gun. I felt much more mobile, and got a few good kills from high vantage points. Unlike CoD, when you level up you get a weapon unlock. That doesn't mean you get X gun at Y level. You get to choose to unlock 1 gun. I wasted my first unlock on a bow and arrow. It's pretty accurate and powerful, I just apparently suck at it.
The game modes, at least in the beta, are standard. In one you have to capture and hold 3 points, slowly gathering resources until you win. The other is a bit different. First you grab a battery and take it to your machine. Then you defend it. Nothing special here. Suddenly, as you score, all your enemies are demoralized! The opposing team loses all weapons and powerups, left with only the ability to slap! This lasts until the battery runs out, around a minute. You can speed up the process by slapping the machine. Mopping up the slap happy enemies nets big points. Points are awarded just for shooting someone, even if you don't get the kill, making it easier to level up as you first get into the game. There's not much of a learning curve, except where the good points on the map are, how to best use your mobility gadgets, and a bit of an odd grenade throw. Features I haven't experienced include the full character customization, weapon attachments, and the other classes not mentioned above. I only tried out a few guns, which weren't hugely original, but weren't bad. Overall, as a CoD hater, I still really enjoy this game. It feels like a perfect blend of CoD, TF2, and Batman. Quite fun, original but familiar to any FPS or CoD fan, I found it a blast to play. 8.5/10